In Doom Eternal, you are going to face mass amounts of demons from hell, but not every demon is built the same. Doom Eternal has a ton of enemy diversity through its many levels.
Some of the enemies in the game are more dangerous than others and the game throws a large combination of that at you in every encounter. These enemies include
- Arch-vile – This enemy can summon and empower other demons and give himself a literal firewall
- Archnotron – Spider demons with destroyable cannons on top of them
- Baron of Hell – Upgraded Tyrant
- Cacodemon – gigantic flying eyes are awful but weak to Ballista and grenades
- Carcass – Support type demons that can project shield walls to protect other demons
- Cyber Mancubus – Upgraded Mancubus, weak to bloodpunch
- Doom Hunter – Sub Boss, has two phases
- Dread Knight – Heavy assault-type, stun them to make them weaker
- Gargoyle – it shoots fireballs and flies
- Imp – Basic demon, weak to everything you can do
- Lost Soul – One-shot kamikaze demons,
- Mancubus – Brumak-esque heavy demons, you can take out their cannons to make them weak at long range
- Marauders – Sub Bosses that take timing and patience to kill, also have a hound they can summon to slow you down when they attack
- Maykr Drones – Headshots are the way to go, if you do headshot they explode a bunch of ammo, like a pinata
- Tyrant – Giant Demons, explosives and heavy fire rates are the way to go.
- Pain Elemental – Upgraded Cacodemons with no weakness to grenades can also spawn Lost Souls
- Pinky – Bull style charging enemies with weak backsides
- Revenant -The series most iconic demon type, shoot out their cannons to stop them from flying and shooting rockets
- Soldiers – Basic enemy type, slightly above cannon fodder, sometimes has shields that are weak to plasma rifle fire
- Zombie – cannon fodder, use them to get resources
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