Jurassic Park: Operation Genesis was released back in 2003 (over 15 years ago, wow!). It still lives up to being one of my favourite simulation games of all time. Although this is probably due to me being a massive fan of the Jurassic Park franchise in general.
Even though Jurassic Park OG didn’t have a lot of ‘variety’, you were always left struggling to keep the park secure. Dinosaurs were constantly breaking out; attacking humans. If not, tornadoes would be ravaging your island leaving gaping holes in the security fence.
A year back, I had my eyes on a game called ‘Mesozoica’. A game claiming to be “a theme park simulator in the vein of Jurassic Park: Operation Genesis”. The game ran a Kickstarter campaign for funding, and received $55,126 from 752 backers. It seems the game has now been released on Steam as an early access title, but the overall review score isn’t looking too good right now.
The reveal of Jurassic World Evolution
Then came the Jurassic World Evolution trailer in August 2017, right out the blue. My level of excitement shot right up, especially after hearing it was being worked on by Frontier Developments who made Planet Coaster.
If you haven’t played Planet Coaster before, you should. It has some of the most fluid and advanced building I have seen in any video game yet. Anything you want to create is possible. It’s become a huge amount more successful than Roller Coaster Tycoon World, which didn’t do so well.
A few players on discussion forums have left their feedback regarding the park management system, voicing it wasn’t advanced enough. Hopefully this is something Frontier look into when releasing Jurassic World Evolution.
Right now, Jurassic World Evolution is scheduled for release on June 12th 2018 on PC, PS4 & Xbox One. Pre-order is available on Steam, with prices listed at £44.99/$54.99. On the Official YouTube channel, game play footage and videos are constantly being released.
What Jurassic World Evolution needs
Looking back at Jurassic Park Operation Genesis, there are a few things that really brought that game to life. Mainly all the fail scenarios. The game wasn’t just about breeding and looking after the dinosaurs, it was also about taking care of the guests too.
Building evacuation centres and sounding alarms when Dinosaurs escaped really brought a challenge to the game, and a sense of realism and control. As well as dealing with tornadoes, which would destroy enclosures. Then you’d have your carnivores killing the herbivores and it became a real mess.
Referring back to Planet Coaster, Frontier have a perfect building system. Back in Operation Genesis, you was restricted to the square paths and the same design throughout. It’s safe to say that in Evolution, no two parks will ever be the same. If you look at building restaurants in Planet Coaster, you can see that you can create them in any design you like, the same with bathrooms.
We’ve already seen that electricity will be added to the game, which you will need to power fences, buildings and amenities. Something JP:OG didn’t have. Unfortunately, Frontier still haven’t revealed everything, as we’re still early into the release. Updates are continuously being posted on the YouTube channel.
Here are 10 things we do know about Jurassic World Evolution:
- Jeff Goldblum will be narrating throughout the game.
- You will need to control the power of your parks.
- Dinosaur DNA can be modified to change appearance and behaviour.
- There are 3 paths to follow, Entertainment, Science & Security.
- Natural disasters and other emergencies are in the game.
- Players can build across five islands in total.
- Dig sites, a familiar mechanic from JPOG will be making a return.
- Monorail stations where spotted in YouTube videos, suggesting players can build them around their park.
- Terrain modification tools similar to Planet Coaster will be in-game.
- There will be no baby dinosaurs in-game.
It’s safe to say that Frontier has this in the bag. With it coming out just 5 days after the Jurassic World: Fallen Kingdom, sales are going to be through the roof.