Comforts transforms Minecraft’s sleeping system by introducing portable sleeping bags and hammocks that function without changing your spawn point. The mod addresses a fundamental limitation in vanilla Minecraft where using any bed immediately overwrites your home spawn location. Sleeping bags provide portable sleeping for night-skipping during exploration, while hammocks offer the unique ability to convert day to night.
Both items come in all 16 Minecraft dye colors and function similarly to beds but with key differences in placement mechanics and time-of-day restrictions. This guide covers crafting, placement, configuration options, and strategic uses for both sleeping bags and hammocks.
Core Mechanics
Spawn Point Preservation
The fundamental mechanic of Comforts is spawn point preservation. When you sleep in a sleeping bag or hammock, your respawn location remains unchanged at your original bed or world spawn. This makes both items ideal for exploration since you can safely skip the night without losing your home base spawn point.
Both sleeping bags and hammocks check for monsters within an 8-block radius horizontally and 5-block radius vertically before allowing sleep, identical to vanilla bed safety checks. You cannot use either item in the Nether or End dimensions, as they explode just like regular beds when used in non-natural dimensions.
Time-of-Day Restrictions
Sleeping bags and hammocks operate on opposite time schedules by default. Sleeping bags function during nighttime (the same as regular beds), allowing you to skip from night to day. Hammocks work during daytime, specifically between game time 500 and 11500, converting day to night when used.
The configuration file allows changing these restrictions to Day, Night, Day or Night, or None for each item type. In multiplayer, the percentage of players required to skip time can be customized separately for day-sleeping, defaulting to the playerSleepingPercentage game rule if not configured.
Sleeping Bags
Crafting and Colors
Craft sleeping bags using 3 matching Wool blocks arranged vertically in a crafting grid. The wool color determines the sleeping bag color. All 16 Minecraft colors are available: White, Orange, Magenta, Light Blue, Yellow, Lime, Pink, Gray, Light Gray, Cyan, Purple, Blue, Brown, Green, Red, and Black.
You can re-dye any sleeping bag to a different color by combining it with any dye in a crafting grid, similar to dyeing leather armor. This means you only need to craft one sleeping bag initially and can change its color as needed.
Placement and Auto-Use
Sleeping bags have two placement modes controlled by the autoUse configuration option (enabled by default). When auto-use is enabled, right-clicking with a sleeping bag automatically places it and puts you to sleep if conditions allow. To place the sleeping bag without immediately sleeping, crouch while right-clicking.
When auto-use places a sleeping bag, the block automatically breaks and returns to your inventory when you wake up. This creates a truly portable sleeping experience where you never leave sleeping bags scattered across the world. Manual placement (crouching) leaves the sleeping bag in place after waking, functioning like a permanent installation.
Breaking Chance and Effects
Sleeping bags can be configured to break upon use with a percentage chance set in the config (default 0%). The break calculation factors in the Luck attribute, with the sleepingBagBreakChanceLuckMultiplier config option allowing luck to reduce break chance. When a sleeping bag breaks, both halves are destroyed, you receive a notification message, and hear a wool breaking sound.
The config also supports applying status effects after using a sleeping bag. Effects are defined using the format “effect;duration(seconds);power” and can include any valid Minecraft effect. Effect duration is capped between 1 and 1600 seconds, and amplifier power is limited to levels 1-4.
Dimensions and Collision
Sleeping bags are significantly thinner than beds, using a collision box of 16×3×16 pixels compared to the standard 16×9×16 bed hitbox. This 3-pixel height makes them less obtrusive when placed and allows placement in tighter spaces. They can be waterlogged, allowing you to place them in water without displacing the water source.
Hammocks
Crafting Requirements
Hammocks require more materials than sleeping bags. The recipe uses 1 Wool block (center slot), 2 Sticks (top and bottom), and 4 String (corners and sides). Like sleeping bags, the wool color determines the hammock color, and all 16 colors are available.
You also need to craft Rope and Nail items for hammock placement. The recipe produces 2 Rope and Nail from 4 String and 1 Iron Ingot. The recipe pattern uses String in most slots with an Iron Ingot placed strategically within the String arrangement.
Placement Mechanics
Hammocks have unique placement requirements compared to beds. You must first place two Rope and Nail blocks on vertical surfaces (walls) facing each other with exactly one empty block between them. The hammock then suspends between the two rope attachment points horizontally.
You cannot place hammocks on floor or ceiling surfaces; they only attach to vertical walls. The facing direction determines which wall receives the Rope and Nail. When you successfully place a hammock, it spans two blocks like a bed, with the rope attachment points on opposite ends providing structural support.
Day-to-Night Conversion
Hammocks function during daytime by default, specifically when the game time is between 500 and 11500 ticks (roughly 6:00 AM to 6:00 PM in-game). Using a hammock during this window skips forward to night, effectively the inverse of how beds work. This makes hammocks useful for triggering nighttime mob spawns, accessing nocturnal features, or syncing your play schedule with other players.
The nightWakeTimeOffset config option controls the exact time you wake up after day-sleeping. The default value of 0 wakes you at the standard night start time, but you can offset this by up to 2000 ticks in either direction (positive values delay wake time, negative values wake you earlier).
Breaking and Removal
When you break a hammock, it automatically updates the Rope and Nail blocks on both ends, setting their supporting state to false. This prevents floating rope attachments after hammock removal. Hammocks use a collision box of 15×1×15 pixels for the main body, with directional shapes that include the rope attachment points, making them even thinner than sleeping bags.
Advanced Configuration
Sleep Restriction System
The restrictSleeping config option (disabled by default) prevents consecutive sleeping by implementing a tiredness system. When enabled, you must wait a period of time after waking before you can sleep again. The wait time is calculated using the restMultiplier config value (default 2.0, range 1.0-20.0).
The formula calculates tired time as wake time plus (time slept divided by rest multiplier). With the default multiplier of 2.0, if you sleep for 100 seconds of game time, you must wait 50 seconds before sleeping again. Higher multiplier values reduce wait time, letting you sleep sooner.
Phantom Prevention
Both hammocksStopPhantoms and sleepingBagsStopPhantoms are enabled by default. When enabled, attempting to sleep in the respective item resets the insomnia timer that triggers Phantom spawns. This means using a sleeping bag or hammock counts as rest for preventing Phantoms, even though neither item sets your spawn point.
I recommend keeping both options enabled unless you specifically want Phantoms to spawn despite using portable sleeping items. Disabling these options creates a challenging scenario where you must return to your permanent bed to prevent Phantom spawns during long exploration trips.
Recipe Toggles
The enableHammockRecipes and enableSleepingBagRecipes config options (both enabled by default) control whether the default crafting recipes are available. Disabling these allows modpack creators to provide alternative acquisition methods through custom recipes, loot tables, or trading systems while keeping the items functional.
Strategic Uses
Exploration and Travel
Sleeping bags excel during exploration by providing safe night-skipping without spawn point changes. Pack a sleeping bag when exploring caves, ocean monuments, or woodland mansions. The auto-use feature means you only need one sleeping bag in your inventory rather than placing and breaking beds manually.
For extended journeys, bring multiple sleeping bags if using the breaking chance feature, or ensure you have a single sleeping bag for infinite portable use. The 3-pixel height allows placement in cave passages too short for regular beds, giving you more sleeping options underground.
Multiplayer Coordination
In multiplayer, hammocks help synchronize player schedules. If some players need nighttime for mob farming while others want daytime for building, hammocks let the builders skip ahead to night without everyone needing beds. The daySleepingPercentage config determines how many players must use hammocks simultaneously to skip the day.
Sleeping bags in multiplayer preserve individual spawn points while still allowing groups to skip night together. This prevents the common problem where using someone else’s bed accidentally changes your spawn to their base instead of your own.
Base Design
Use hammocks as decorative elements that also function for time-skipping. The horizontal suspension between walls creates visual variety compared to floor-placed beds. Place hammocks on porches, in treehouses, or between pillars for aesthetic appeal with practical functionality.
Sleeping bags work well in guest rooms or public sleeping areas on multiplayer servers. Players can use them without risk of overwriting their personal spawn points, making communal sleeping spaces safe and practical.
Conclusion
Comforts provides essential quality-of-life improvements to Minecraft’s sleeping system. Sleeping bags solve the portable sleeping problem without spawn point complications, while hammocks offer unique day-to-night conversion impossible with vanilla beds. The extensive configuration options allow customization for different playstyles, from hardcore survival with sleeping bag breaking to convenient exploration with auto-use enabled.
Both items integrate seamlessly with vanilla mechanics while adding meaningful choices to the sleeping system. Whether you need portable night-skipping during cave exploration or decorative hammocks that convert day to night, Comforts delivers practical functionality with comprehensive customization options.

