Minecraft: Majrusz’s Enchantments Mod Guide & Tutorial

Phillip Craft
5 Min Read

Majrusz’s Enchantments expands Minecraft’s enchantment system with 19 unique enchantments and 5 curses designed to feel like natural additions. The mod introduces enchantments for previously unenchantable items like Shields and Horse Armor, opening new strategic possibilities for combat and exploration.

This guide covers all the enchantments and curses, their mechanics, and how to make the most of each one. I’ll walk you through combat options, utility enchantments, and the dangerous curses you’ll want to avoid.


Shield Enchantments

Shields become significantly more powerful with three dedicated enchantments. Fuse Cutter cancels nearby explosions within 6 blocks when blocking, completely negating both block and entity damage. Immortality prevents death on a fatal hit by consuming the enchantment itself, providing a one-time safety net. Repulsion knocks back enemies when you successfully block their attack with a strength of 1.0.


Horse Armor Enchantments

Horse Armor can now be enchanted with three unique enchantments. Frost Rider creates Frosted Ice when your horse walks over water, with ice lasting 60 to 120 seconds. The horse also becomes immune to Freeze damage. Armored Caravan adds 2 armor points per level, up to 8 extra armor at level 4. Swiftness increases horse movement speed by 12.5% per level, reaching 50% faster at maximum level 4.


Combat Enchantments

Death Wish increases damage based on missing health, scaling from 1x to 2x at minimum health, but you also take 0.7x to 1.2x more damage based on current health. Dodge provides a 12.5% chance per level to completely avoid damage, making you briefly invisible for 1 second. Leech gives three separate 10% chances on hit: steal 1 health, steal 1 hunger point, or steal one positive potion effect.

Misanthropy deals 2.5 bonus damage per level against Villagers, Pillagers, Witches, and players, reaching 12.5 extra damage at level 5. Hunter modifies ranged damage based on distance: close shots deal 10% less damage per level, but increase by 1% per block of distance. At level 3, a 40-block shot significantly outperforms melee range. Magic Protection reduces magical damage including Evoker Fangs and Guardian lasers by 2 protection points per level.


Utility Enchantments

Telekinesis automatically adds drops directly to your inventory when mining or killing mobs. Smelter automatically smelts block drops, turning Iron Ore into Iron Ingots and granting smelting experience. This is incompatible with Silk Touch. Harvester enables right-click harvesting: level 1 harvests one crop, level 2 a 3×3 area, and level 3 a 5×5 area with automatic replanting.

Gold-Fuelled completely repairs Gold gear when about to break, consuming one Gold Ingot from your inventory. Enlightenment increases experience gained by 12.5% per level, stacking across armor pieces for up to 100% bonus with full Enlightenment II gear. Sixth Sense highlights nearby mobs through walls for 2 seconds when sneaking, but only appears in Ancient City chests.

Fishing Fanatic

Fishing Fanatic levels up through use rather than Enchanting Tables. Each successful catch has a chance to increase the level, from 6% at level 1 to 0.2% at level 7, with rain doubling these odds. Higher levels increase bonus catch chances by 33% per level and unlock rare drops starting at level 4. Maximum level 8 grants the title “True Fishing Fanatic.”


Curses

Five curses add risk to gear. Curse of Breaking increases durability loss by 100% per level up to level 3. Curse of Corrosion deals 0.25 damage per level every 3 seconds and damages armor in water or rain. Curse of Fatigue reduces mining speed, attack speed, and movement speed by up to 20% per level. Curse of Incompatibility prevents any other enchantments from being applied. Curse of Slippery creates a 3% chance per second to drop items from your hand.


Conclusion

Majrusz’s Enchantments fills gaps in vanilla Minecraft’s enchantment system while maintaining balance. Shield enchantments add defensive options, Horse Armor enchantments make mounted gameplay viable, and utility enchantments streamline resource gathering. I recommend prioritizing Telekinesis for quality-of-life and Fuse Cutter for Creeper encounters.

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